If New ~= Last and Moving = false and = "Head" thenĬlient-side anti-cheats have restricted access, making it difficult for them to identify cheats who alter server-side data. local UIS = game:GetService("UserInputService") Waiting 30 seconds only to lost 1 detection point is pretty rude, especialy if your script is not “accurate”… Also your code is bad writen as well. The right click thing is pretty bad too… what about legit aiming by keep pressing the right click and shooting the enemie head. Your detection state is based on the mouse not moving which is easily bypassable just by moving our mouse at same time as aimboting. This is pretty interesting… if i understand the code well, when the player doesn’t move his mouse, and still get the cursor on a other player head during too much time then it mean he’s cheating.īut there is some problems in your script, firstly it is in client side which mean the script can be deleted, disabled or edited at any time by exploiters. If uis:IsMouseButtonPressed(2) then -some aimbots use mousebutton2 to lock on If plr:GetMouse().Target.Name = "Head" then Local plr = game:GetService("Players").LocalPlayer Local uis = game:GetService("UserInputService") If you would like to use the free model here it is: spawn(function() It is not 100% accurate so dont make people get banned from this leave it as a kick or death. Hi i have spent a few minutes coding a script which prevents players of your game from using aimbots which move the camera.
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